Modeled and rigged a simple robot scene in Blender 3D.
The main inspiration for the bot was focused on a character from Borderlands called Gorty. I wanted to explore a science fiction-type world mainly featuring mushrooms as the main objects and tried to add some dynamic collisions between the different actors in the scene. This is a continuation of a hard surface modeling theme I have been exploring utilizing inverse kinematics.
Modeling, rigging, and animation were done by me in Blender3D.Sound design and video effects composited in After EffectsSound editing FX clips – Soundly